for board game nights built around how board game nights actually run

Board game group software — including the game library.

Who owns Brass, who's bringing snacks, who's teaching the new folks, and who's actually got a seat. All of it, tracked.

Board game night snacks: Sam

Heavy euros night · Brass

Thu · 7:00 pm
Storm Crow Tavern
12 of 16 spots taken
+7 more going
your event agent
drafted 2 minutes ago
ready to post

heavy euros night — storm crow tavern, thu · 7:00 pm.

bringing brass: birmingham, terraforming mars, and one teaching game for new folks.

sam's on snack duty. 12 of 16 confirmed — first-timers welcome, just hit "i'm in".

Made for game nights

Weekly nights, warmly welcoming.

The parts of mink that board game nights lean on most, in the order they tend to matter.

The game library

Track the group's collection — who owns what, how many copies, and who's got it right now. Approval-gated checkout, condition notes on return, and availability that stays honest.

Recurring nights

Every other Thursday, every Sunday afternoon — one recurrence rule carries the venue, start time, duration, and table cap, and mink materialises the next night on schedule.

Table caps + waitlist

The table only seats so many. Approval-gated RSVPs and capacity limits, with waitlist auto-promotion when someone drops.

Snack + teaching sign-ups

Volunteer slots with a headcount and a time for each — snacks, drinks, who brings the big table, who teaches the new folks. mink tracks which are still unfilled.

Group messaging

Group, direct, and event-scoped messaging with admin moderation, so picking the night's game doesn't need a second app.

Calendar export

Every night exports to ICS and lands in members' Google, Apple, and Outlook calendars.

Photo gallery

A post-event gallery with captions, for the table state that has to be seen to be believed.

Ratings from who showed

Post-night ratings weighted so checked-in players count double — a real read on whether the heavy euro landed.

And the rest of the platform

Everything else comes with it.

Nothing above is an add-on tier of its own — it's the same platform every club on mink gets.

Events
  • Approval workflows + guest management
  • Capacity limits + waitlist auto-promotion
  • QR check-in + attendance statistics
  • No-show flagging + reminder nudges
  • Recurring series from a recurrence rule
  • Hybrid + virtual events
  • Multi-session anchor events
  • Post-event photos + weighted ratings
People
  • Groups with membership + moderation
  • Direct, group + event-scoped messaging
  • Emergency contacts + medical info
  • Versioned liability waivers
  • Carpool coordination + cost split
  • Equipment library with checkout
  • Setup-task volunteer sign-ups
  • Co-organiser seats + role permissions
Money
  • Stripe Connect ticketing
  • Organiser payouts
  • Refund policies + promo codes
  • Stripe Tax handling
  • Recurring group dues
  • Entitlement-gated premium features
Tools
  • 20+ email templates, group-level overrides
  • Free-form email blasts to attendees
  • ICS export (events, groups, series)
  • Slack + Discord outbound webhooks
  • Growth, RSVP funnel + retention analytics
  • CSV export
AI
  • An event agent that drafts your posts
  • Conversational event discovery
  • AI day-planner for single-day itineraries
  • Severe-weather + low-attendance alerts
  • Event-day briefings
  • AI sponsor-matchmaker + concierge
Open
  • MCP server for external AI assistants
  • OAuth, rate limiting + audit logging
  • iOS + Android apps
  • Location-based alerts + saved searches

Post your first board game night event in twelve minutes.

Tell mink what you're hosting, where you meet, and how often. Your event agent has the first draft ready before you've finished your coffee.